For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now, players can explore the next step in the Twilight Imperium legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players.
Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.
The Age of Twilight
No two games of Twilight Imperium are ever identical—at the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets to supernovas, from asteroid fields to gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.
A round of Twilight Imperium begins with players selecting one of eight strategy cards. These cards both determine turn order and provide players with special abilities in the realms of ship movement, trade, technology, and more
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